

There are some weaknesses to Mars Horizon though.
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There are also “pick one” events where you’ll need to decide how to react to occurrences such as news stories or the actions of other agencies. Thankfully it does do a great job with ambient events which correspond quite nicely with the actions you’ve taken. The game does have a diplomacy feature which is a wee bit underdeveloped as you can make overtures and even conduct a joint mission with other agencies, but all this does is share the cost and reward of the mission with another agency, with no real other effect. There is also no multiplayer mode which is a shame as playing a space race against your friends might have been a lot of fun.
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There are question marks, however, on the amount of replayability, as once you’ve completed the full campaign the only draw to return would be to try and do the whole thing better or with a different agency. It isn’t nearly as complex as many of the other games in the genre either, but that gives it a big edge in playability and accessibility, and there are lots of difficulty levels, including an option to set a custom difficulty level too. For anyone who’s a fan of the genre, you’ll likely love what you see. This is a combination of puzzle game, management game and the sheer joy and excitement that comes with space exploration. The game won’t wow anyone with its looks, but that’s not why you’re playing. The graphics are clean without being spectacular the sound effects are simple but quite nice and certainly atmospheric. A full campaign of Mars Horizon is a long haul and you’ll constantly have new things to learn, new elements to manage and new resources to husband. The game doesn’t really hide anything from you and, in another very smart move, slowly drip feeds new concepts into the game bit by bit so that you can learn on the job. Compared to the venerable Buzz Aldrin – even the recent remake by Matrix Games – Mars Horizon is far cleaner, far clearer and far more accessible. Mars Horizon has one of the best designed UI’s I’ve seen in a strategy game. Failed missions can, however, result in disaster but you’ll still gain some learning levels. You’ll need to rebuild all the lost components, mind you, so a big loss can really sting! The missions themselves unfold in a sort of puzzle game where you have a limited number of turns to generate the required resources. You’ll need to balance power and then later heat, thrust and other mechanical elements to complete the mission, or even overachieve and you’ll find yourself earning a bonus reward.

Despite its turn-based mechanics, you’ll be keeping an eye on several missions before long, and later in the game these will include long-form multi-stage missions over several months. And Mars Horizon demands a lot of attention.
